Nationals Open/Outlaw/Pro Trick Technical point values
Apr 30, 2008
|
Air Scale |
1 Point |
|
Floater |
A |
Jump |
A |
Skidder |
.5 |
Undertaker |
A |
|
|
2 Points |
|
Method Floater |
A |
Skidder Floater |
.5 |
Air Back Roll |
A |
Air Front Roll |
C |
Wake Back Roll |
A |
Wake Front Roll |
B |
Air Gainer |
A |
|
|
3 Points |
|
Blender (Wrapped back side roll) |
B |
Smoke and Mirrors (Wrapped Gainer, land unwrapped) |
B |
Wake Gainer |
A |
Double Roll (sinker) |
D |
|
|
4 Points |
|
Flip-Flop (air front roll to air back roll) |
D |
Triple Roll (sinker) |
D |
|
|
5 Points |
|
Flip-Flop-Flip (air front flip to air back roll to air front roll) |
D |
|
|
8 points |
|
Wake Front Flip |
A |
Roll Combo (swoop) |
D |
Gainer Combo (swoop) |
D |
|
|
|
|
10 points |
|
Air Wrapped 360 |
C |
Air Front Flip |
B |
Air Hand to Hand 360 |
C |
|
|
12 points |
|
Front Flip Floater |
A |
Wake Wrapped 360 |
C |
Air Olé 360 |
C |
Air 360-to-Wrap |
C |
Triple Gainer/Roll Combo (swoop) |
D |
|
|
16 points |
|
Ghetto Combo (360 to Roll Combo) |
D |
|
|
17 points |
|
Air handle pass Blind 360 |
D |
|
|
18 points |
|
Roll (front or back) to Air Front Flip (sinker) |
D |
Gainer to Air Front Flip (sinker) |
D |
|
|
20 points |
|
Wake Front Flip to Air Roll (front or back) |
D |
Wake Hand To Hand 360 (frontside or backside) |
C |
Gainer to 360 (swoop) |
D |
|
|
21 points |
|
Wake Front Flip to Air Roll to Air Roll (front or back) |
D |
|
|
24 points |
|
Yin-Yang (Back Roll or Gainer to Air Front Flip swoop) |
D |
Front Flip to Front Flip (sinker) |
D |
Oreo / Moon Pie (Front Flip to Back / Front Roll to Front Flip sinker) |
D |
|
|
27 points |
|
Yin-Yin-Yang (Double Back Roll swoop or Double Gainer swoop to Air Front Flip) |
D |
|
|
35 points |
|
DoubleD (Double Gainer Dismount ) |
B |
Triple Front Flip combo (sinker) |
D |
|
|
40 Points |
|
Ball & Chain (Air Back Roll & Wrapped BS 360) |
C |
Wrecking Ball (Front Roll and wrapped 360) |
C |
Glide |
C |
Olé Mobe |
C |
|
|
45 points |
|
Air Back Mobe (Air Back Roll & BS 360) |
C |
Flowbee / Air KGB (Air Gainer / Roll & Hand to Hand 360) |
C |
Wrapped KGB (Air Back Roll & Wrapped FS 360) |
C |
Ball and Chain or Wrecking Ball to roll combo (sinker) |
D |
|
|
48 points |
|
Wrapped mobe combo to air front flip (sinker) |
D |
Handle-pass Mobe combo to air roll (sinker) |
D |
50 points |
|
Roll or gainer (swoop) to Mobe |
D |
Moorebius (Wake Back Roll & BS 360) |
C |
Air Scales
To calculate the air score for a given trick, count the frames, then use the column that applies to the trick based on the chart above.
Note: Combos are an average of frames for each component. So if a rider does a 42 to 38 frame roll to roll combo, their air frames would be 40.
Frames |
A Score |
B
Score |
C
Score |
D
Score |
|
|
|
|
|
|
|
|
|
|
1-33 |
0.000 |
0.000 |
0.000 |
0.000 |
34 |
0.000 |
0.000 |
0.351 |
0.351 |
35 |
0.000 |
0.000 |
0.441 |
0.476 |
36 |
0.000 |
0.513 |
0.554 |
0.645 |
37 |
0.000 |
0.645 |
0.696 |
0.875 |
38 |
0.301 |
0.810 |
0.875 |
1.186 |
39 |
0.408 |
1.018 |
1.099 |
1.608 |
40 |
0.554 |
1.280 |
1.381 |
2.181 |
41 |
0.751 |
1.608 |
1.736 |
2.741 |
42 |
1.018 |
2.021 |
2.181 |
3.444 |
43 |
1.280 |
2.540 |
2.741 |
4.328 |
44 |
1.608 |
2.957 |
3.444 |
5.439 |
45 |
1.873 |
3.444 |
4.394 |
6.333 |
46 |
2.181 |
4.011 |
5.439 |
7.375 |
47 |
2.540 |
4.670 |
6.333 |
8.588 |
48 |
2.957 |
5.439 |
7.375 |
10.000 |
49 |
3.444 |
6.333 |
8.588 |
10.000 |
50 |
4.011 |
7.375 |
10.000 |
10.000 |
51 |
4.670 |
8.588 |
10.000 |
10.000 |
52 |
5.439 |
10.000 |
10.000 |
10.000 |
53 |
6.333 |
10.000 |
10.000 |
10.000 |
54 |
7.375 |
10.000 |
10.000 |
10.000 |
55 |
8.588 |
10.000 |
10.000 |
10.000 |
56+ |
10.000 |
10.000 |
10.000 |
10.000 |
Weightings
For the Free ride and 3-trick events, the score for any given trick is calculated based upon the air, technical, and style components.
The weighting for each category is as follows:
Air |
Technical |
Style |
1 |
.2 |
.1 |
To calculate the score for a given trick, multiply the air score times the air weighting for the division, multiply the technical score for the trick times the technical weighting for the division, and multiply the style score times the style weighting for the division. Add these three numbers together to get the total score for the trick.
Examples:
- A rider gets 46 frames on a wake front flip with a style score of 2. The Air Score (based on the A Air Scale) is 2.181, the technical score is an 8. So, the overall trick score is calculated as (2.181 * .1) + (8 * .2) + (2 * .1) = 2.181 + 1.6 + .2 = 3.981
- A Pro rider hitting a 45 frame Ball and Chain with a style score of 4 would score a 4.394 for air (using the C scale), so the trick score would be (4.394 * 1) + (40 * .2) + (4 * .1) = 4.394 + 8 + .4 = 12.794.