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Open/Outlaw/Pro Combined Technical and Air Scoring table
April, 30, 2008

The following table shows the combined scores for technical and air based on the technical points for each trick and the number of frames of air from 38 through 56. The yellow columns are only highlighted to make it easy to follow the 40 and 50 frame columns. These values are calculated off the published air scales. They are displayed this way to make it easier to determine the total technical and air score for each trick.

 

Tech

Air Scale

Frames

38

39

40

41

42

43

44

45

46

47

48

49

50

51

52

53

54

55

56

1 Point

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Floater

1

A

 

0.50

0.61

0.75

0.95

1.22

1.48

1.81

2.07

2.38

2.74

3.16

3.64

4.21

4.87

5.64

6.53

7.57

8.79

10.20

Jump

1

A

 

0.50

0.61

0.75

0.95

1.22

1.48

1.81

2.07

2.38

2.74

3.16

3.64

4.21

4.87

5.64

6.53

7.57

8.79

10.20

Skidder

1

0.5

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Undertaker

1

A

 

0.50

0.61

0.75

0.95

1.22

1.48

1.81

2.07

2.38

2.74

3.16

3.64

4.21

4.87

5.64

6.53

7.57

8.79

10.20

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

2 Points

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Method Floater

2

A

 

0.70

0.81

0.95

1.15

1.42

1.68

2.01

2.27

2.58

2.94

3.36

3.84

4.41

5.07

5.84

6.73

7.77

8.99

10.40

Skidder Floater

2

0.5

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Air Back Roll

2

A

 

0.70

0.81

0.95

1.15

1.42

1.68

2.01

2.27

2.58

2.94

3.36

3.84

4.41

5.07

5.84

6.73

7.77

8.99

10.40

Air Front Roll

2

C

 

1.27

1.50

1.78

2.14

2.58

3.14

3.84

4.79

5.84

6.73

7.77

8.99

10.40

10.40

10.40

10.40

10.40

10.40

10.40

Wake Back Roll

2

A

 

0.70

0.81

0.95

1.15

1.42

1.68

2.01

2.27

2.58

2.94

3.36

3.84

4.41

5.07

5.84

6.73

7.77

8.99

10.40

Wake Front Roll

2

B

 

1.21

1.42

1.68

2.01

2.42

2.94

3.36

3.84

4.41

5.07

5.84

6.73

7.77

8.99

10.40

10.40

10.40

10.40

10.40

Air Gainer

2

A

 

0.70

0.81

0.95

1.15

1.42

1.68

2.01

2.27

2.58

2.94

3.36

3.84

4.41

5.07

5.84

6.73

7.77

8.99

10.40

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

3 Points

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Blender (Wrapped back side roll)

3

B

 

1.41

1.62

1.88

2.21

2.62

3.14

3.56

4.04

4.61

5.27

6.04

6.93

7.97

9.19

10.60

10.60

10.60

10.60

10.60

Smoke and Mirrors (Wrapped Gainer, land unwrapped)

3

B

 

1.41

1.62

1.88

2.21

2.62

3.14

3.56

4.04

4.61

5.27

6.04

6.93

7.97

9.19

10.60

10.60

10.60

10.60

10.60

Wake Gainer

3

A

 

0.90

1.01

1.15

1.35

1.62

1.88

2.21

2.47

2.78

3.14

3.56

4.04

4.61

5.27

6.04

6.93

7.97

9.19

10.60

Double Roll (sinker)

3

D

 

1.79

2.21

2.78

3.34

4.04

4.93

6.04

6.93

7.97

9.19

10.60

10.60

10.60

10.60

10.60

10.60

10.60

10.60

10.60

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

4 Points

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Flip-Flop (air front flip to air back roll)

4

D

 

1.99

2.41

2.98

3.54

4.24

5.13

6.24

7.13

8.17

9.39

10.80

10.80

10.80

10.80

10.80

10.80

10.80

10.80

10.80

Triple Roll (sinker)

4

D

 

1.99

2.41

2.98

3.54

4.24

5.13

6.24

7.13

8.17

9.39

10.80

10.80

10.80

10.80

10.80

10.80

10.80

10.80

10.80

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

5 Points

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Flip-Flop-Flip (air front flip to air back roll to air front roll)

5

D

 

2.19

2.61

3.18

3.74

4.44

5.33

6.44

7.33

8.37

9.59

11.00

11.00

11.00

11.00

11.00

11.00

11.00

11.00

11.00

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

8 points

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Wake Front Flip

8

A

 

1.90

2.01

2.15

2.35

2.62

2.88

3.21

3.47

3.78

4.14

4.56

5.04

5.61

6.27

7.04

7.93

8.97

10.19

11.60

Roll Combo (swoop)

8

D

 

2.79

3.21

3.78

4.34

5.04

5.93

7.04

7.93

8.97

10.19

11.60

11.60

11.60

11.60

11.60

11.60

11.60

11.60

11.60

Gainer Combo (swoop)

8

D

 

2.79

3.21

3.78

4.34

5.04

5.93

7.04

7.93

8.97

10.19

11.60

11.60

11.60

11.60

11.60

11.60

11.60

11.60

11.60

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Frames

38

39

40

41

42

43

44

45

46

47

48

49

50

51

52

53

54

55

56

10 points

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Air Wrapped Blind 360

10

C

 

2.87

3.10

3.38

3.74

4.18

4.74

5.44

6.39

7.44

8.33

9.37

10.59

12.00

12.00

12.00

12.00

12.00

12.00

12.00

Air Front Flip

10

B

 

2.81

3.02

3.28

3.61

4.02

4.54

4.96

5.44

6.01

6.67

7.44

8.33

9.37

10.59

12.00

12.00

12.00

12.00

12.00

Air Hand to Hand 360

10

C

 

2.87

3.10

3.38

3.74

4.18

4.74

5.44

6.39

7.44

8.33

9.37

10.59

12.00

12.00

12.00

12.00

12.00

12.00

12.00

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

12 points

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Front Flip Floater

12

A

 

2.70

2.81

2.95

3.15

3.42

3.68

4.01

4.27

4.58

4.94

5.36

5.84

6.41

7.07

7.84

8.73

9.77

10.99

12.40

Wake Wrapped 360

12

C

 

3.27

3.50

3.78

4.14

4.58

5.14

5.84

6.79

7.84

8.73

9.77

10.99

12.40

12.40

12.40

12.40

12.40

12.40

12.40

Air Olé 360

12

C

 

3.27

3.50

3.78

4.14

4.58

5.14

5.84

6.79

7.84

8.73

9.77

10.99

12.40

12.40

12.40

12.40

12.40

12.40

12.40

Air 360-to-Wrap

12

C

 

3.27

3.50

3.78

4.14

4.58

5.14

5.84

6.79

7.84

8.73

9.77

10.99

12.40

12.40

12.40

12.40

12.40

12.40

12.40

Triple Gainer/Roll Combo (swoop)

12

D

 

3.59

4.01

4.58

5.14

5.84

6.73

7.84

8.73

9.77

10.99

12.40

12.40

12.40

12.40

12.40

12.40

12.40

12.40